Lighthouses are not just stone, brick, metal, and glass. There’s a human story at every lighthouse; that’s the story I want to tell.
― Elinor DeWire
Welcome to Portland Head Light!
As lightkeeper for the past 30 years, I knew every nook and cranny of Portland Head Light. But lately, something felt wrong in the old lighthouse. Shadows shifted in my peripheral vision, and I swore I heard whispers on the wind.
One night, a fierce storm smashed against the rocks. Through driving rain, I saw strange lights dancing among the waves. At dawn, a huge form emerged from the surf and dragged itself onto the beaches below.
That night, screams rent the air. I scrambled down the stone steps, rain sheeting through my oilskins. A nightmare scene awaited—mangled corpses strewn across the pebbled shore.
And it saw me. A massive, shambling thing, glistening skin stretched taut over misshapen bones. Soulless eyes met mine, and its wide mouth split in a grinning challenge.
I fled back up the steps, barricading the tower door as pounding shook the ancient stones. Through cracks in the ancient granite, I saw glowing orbs peering in, promising unending torment if I emerged.
Days passed as my provisions dwindled. That thing prowled below, waiting for me to starve or slip from sanity’s grasp. What eldritch evil had come to claim my light? I would die here before letting the Portland Head Light succumb to darkness.
With this map you get:
- grid & gridless variations
- PNG files, low (70 PPI) & high (140 PPI) resolutions
- day & night variations
- abandoned variation
- floor plans
- dd2vtt files for FoundryVTT & Roll20
- High-resolution WebP files
- A monthly Foundry Module with all the maps of the month personally curated by me with walls, windows, doors, lights, and more.